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Getting Started:

  ...How to Play simSchool - The Game of Teaching

In SimSchool you are the teacher and responsible for the learning of all your students. Just like in school, you can learn about your students by reading their student profiles that include statements about their behavior and learning preferences. In the simSchool classroom, you select tasks and conversational exchanges to best fit your students’ needs. Students respond to tasks with changes in posture and statements. As you play simSchool you make decisions and experiment, and based on what happens you refine your strategies. With simSchool you play to learn to develop expertise and think like a teacher.

In simSchool, success comes through helping your simStudents improve, both in their academic performance and their behavior.

I. Getting Started

TIP: To explore simSchool for the first time, we suggest you work with an “Individual” student to learn the fundamentals of playing.

createIf you choose the "1" student, follow the prompts to select "Fixed Personalities" and enter a name for the simulation. simSchool saves the final results of each simulation you play so you can compare your results.

[Click]   Create

NoteOnce you have experienced simSchool’s free version, you can purchase a subscription that will give you access to more features, e.g. in the one student classroom you can work with either a below, on or above grade level student or the full 18 student classroom.

II. Preplanning

Before you play, you have the option to look at your student profiles and note your students’ learning and behavioral characteristics, in order to formulate a plan.

[Click] on the Laptop computer (1) to view your student profiles.

[Click] on an individual student’s picture to read their profile.

[Click] anywhere in the classroom outside the laptop screen to return to
the simulation.

TIP: Each student profile includes information on academic ability and personality characteristics.

NoteTo simulate a classroom of students, simSchool assigns student profiles based on a set of randomly generated variables. Our objective is to create a student population free of any racial or gender bias. However because these students are randomly generated, there is the possibility that a set of students can be perceived as having a bias.

The free version of simSchool has a set of five student personalities in the “five student classroom.” A player or faculty member has the option of 1) using a fixed set of students - one high performing student, three average and one low performing student. 2) Having a randomly generated set of students each time. In the future, a player or faculty member will have the option of using the same classroom of students used in a previous session, of creating a classroom of students based on a particular set of characteristics, e.g a classroom of special needs students. We are sensitive to gender and racial issues and are aware that a perception of bias is possible in a set of simSchool students.

III. Start – Pause – Stop simSchool 


Panel [4] is where you START, PAUSE, or STOP the simulation

[Click] on the Triangle to start the simulation. A message appears that
the simulation is running along with the iteration number.

[Click] at any time on the double bars in the center to pause the
simulation and then [click] on the double bars again to continue.

[Click] on the square to conclude your session and go to reports.

IV. Playing the Game

Tasks

Tasks change a student’s academic performance.

Four types of tasks available

“Recall” “Skill/concept” “Strategic thinking” and “Extended thinking”

TIP: Select the kind of task that best fits the learning and behavioral characteristics of your students.

Assigning Tasks

You can assign tasks to the whole class or individual students.

TIP: A task that is highly structured is more suited to  students who are “teacher directed” while a task that allows students to work on their own fits those who prefer to work “independently.”

 

To assign a task to the whole class


Use The Bell (2) to work with the whole class.

[Click] on the bell to select the whole class.

Next move your cursor to the far left
[Click] on the Paper and Pencil symbol.  [3]

[Scroll] over the symbols to
select the LEVEL of difficulty for
the task:

Level 1 Recall (e.g., computation)
Level 2 Skill/concept (e.g. word problem)
Level 3 Strategic thinking (e.g. problem involves reasoning)
Level 4 Extended thinking (e.g. develop a project plan)

 

     Next move the cursor over the pencil and paper symbol to view the
     possible tasks and then [Click] on the symbol to select the task.

     To toggle an action off - When working with the whole class,
     [Click] on the Bell again to return to the classroom,

To select a task for individual students

TIP: A student that has good grades or scores in their profile needs a higher level task such as one that requires strategic thinking or extends his/her thinking while a student at the lower end, might do well on a recall or a skill based task.


[Click] on an individual student. 

Then move your cursor to the far left and [click] to
select a level and then a specific task.  When you select
a task, the teacher announces the task to the class.

 

 

V. Conversations

Conversations impact a student’s behavior and academic performance.

NOTE: The conversational choices allow the teacher to respond in a variety of ways, depending on what the student is doing. For example if a student has continually been disruptive, and the player has tried warm and friendly responses with no change in behavior, the player can try a cold or dominating statement such as “When are you going to learn the rules!” that can result in the student halting his/her behavior.The conversational choices comprise two dimensions of interpersonal interactions: power and affiliation.The power dimension ranges from taking control to giving choices and the affiliation dimension ranges from warm and close to distant and cool language. The simulation is not trying to model perfect teacher behavior but is instead attempting to give a full range of possible teacher behaviors at all times. What is gained through playing simSchool is the understanding that any possible combination of conversational exchanges might be the most appropriate to bring the student back into an effective work-producing mode.  simSchool also allows the novice player to experiment, even with statements that could be  inappropriate and learn from observing that it doesn't have the intended result.


Making conversation

There are three steps to making conversation. 
1) Select either whether you want to converse about behavior (B) or
    academics (A).
2) Decide whether you want to make an assertion (!)
    an observation (*), or a question (?)

3) Select from 16 different statements that exemplify 16 interpersonal positions e.g., friendly, warm, cold, authoritative.
    

Tip: If your student is introverted you might need to be warm and friendly; if unreliable, you might want to be dominant.

To select a conversational statement


To talk to the whole class, [Click] on the bell. To talk to an individual student [Click] on the student.


[Click] on the conversation symbol immediately to the right of
the task - symbol. [3]


[Click] on one of the indicators:

       Behavioral (B) assertion (!), observation (*) or question (?)
       Academic (A) assertion (!), observation (*) or question (?)

Scroll over the conversational bubbles to see your choices of statements.

 [Click] on the bubble for the statement you would like.

The teacher bubble appears and the student responds.

To toggle an action off while working with an individual student,
[Click] on the individual student again.

 

VI. Interpreting student responses

There are several ways to interpret the impact of your choices on your students.

Student postures

  • Your student can be sitting in any one of 4 positions, from looking attentively toward the front, to head down on the desk.
  • Additionally, if your student’s hand is up it could mean one of two things – either the task is too difficult and they need assistance or they have finished the task. 
  • If you click on a student, a summary of your student’s state appears in the center panel, e.g., “Ali is currently disruptive.”  There are three boxes labeled P (Power) H (Happy/affiliation) and A (Academic).  These boxes are visual reports of how your student is doing.

VII. Save and view reports

[Click] on the square in the lower right panel to stop the simulation which
 will take you to view reports.

Interpreting Reports


The six settings on the report indicate the student’s:

Academic ability (blue)
Intellectual openness (red)
Extroversion (lilac)
Agreeableness (yellow )
Persistence ( turquoise)
Emotional stability (purple)

NOTE: The interval between dots represents the passage of 30 seconds of class time so 90 dots are equivalent to a 45 minute class.

Tip: If your student is improving the dotted line slopes up; if your student is declining the dotted line slopes down.

A vertical bar indicates a conversational exchange while a change in task is indicated by a change in color.

To start another simulation,

Go to the bottom of the report screen and [click] on [Home].