At the beginning of class, using a projection
device, demonstrate how to get started, e.g., look at student
profiles, show that the game starts in the pause state, the bell,
pencil and dialogue icons etc.. To guide student exploration,
ask them to look at the simStudent profiles and make decisions
based on their understanding of the simStudent’s learning
characteristics. Or you can encourage them to jump right in.
One faculty member began her class by telling her students, "The
purpose of simSchool is to assist preservice teachers in their
teacher reasoning and their critical thinking," and then gave
them a half an hour for open exploration.
"
Open exploration is not
always suitable, particularly if your students are accustomed
to a more directive approach. Also students who have not taken
prior education courses might not be familiar with the language
of teaching and the types of decisions for working with students.
In this case, you might try one of the other introduction sequences
listed below
As students work, they might have a Word document open in which
to keep notes about their decisions."