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Field Research Report Spring 2008

Posted

April 30, 2008

by Dr.G
Categories: General Comments

For the benefit of those who are considering introducing simSchool in teacher education courses, here is a brief reflective report from a professor sharing “what worked.”

Fall 2007:
Preservice teachers: 59
Instructors: 2

Spring 2008:
Preservice teachers: 26
Instructor: 1

Our findings: Students have resisted this program due to the learning curve and time it takes to really get the program to do what you want. (Hmmm…it is like the real classroom…it takes some times for things to start going the way you want them to.) What we are finding is that students who spend more than 10 hours and really commit to the program have more success and really talk up the program as a powerful learning experience. Students that really don’t take the effort and time to get into the program never get past that initial “wall”.

It does take multiple instructional sessions (and the more the better) for students to use this program well. Entering instructional lessons and the true planning that needs to occur before students start using simSchool is critical for success. (Students noted that this is just like “real” teaching–the death is in the details and if you go in without planning, “you are toast”. ) We do model the planning process for students and how we could use simSchool, conduct several simSchool simulations together, and then have students start branching out on their own. The College of Ed not have computer labs large enough or sufficient numbers of wireless laptops for our large class that uses simSchool to be in front of a computer so their initial exposure to the program is with the instructor demonstrating planning and then implementation multiple times. We have determined that this actually works well because our students really watched and paid close attention. Our smaller class went to the computer lab the first time and students explored on their own while instruction was taking place. It ended up taking the larger group less time to get up and running than the smaller group that had computers in front of them at initial exposure.

Where students expressed great frustration was in the comments available to them and the speed in which they could enter comments to students. I was frequently told, “I would never say that to a student.” and “I wish I could type in my own comment. It takes so long for me to enter my comment that the student has already changed his/her behavior and I’m behind.”

Students also commented they would like to enter in additional information about students when creating their own simStudents. When I asked what kind of information, they mentioned culture, background experiences in learning and life experiences, and SES information. Many are trying to create a “problem” student from their practicum or internship.

Students also mentioned that they felt limited in creating instructional activities/assignments because many of the strategies for cooperative learning and creating engaging learning environments learned during the semester were not available. I had comments such as “If I taught this in my practicum or internship, I wouldn’t have done this activity. I would have used X, Y, or Z.” Students reported that when they really tried to customized, students didn’t respond any differently than using the preset activities/assignments/strategies.

Students that submitted more than 10 simulations (where the student had to show some type of progress), these students really mastered the mechanics of the program enough to truly learn significant ideas about thinking of how to work with individual students or small groups. To date, I have not had a student select an entire class. Those small groups in the simulation are as much as our students feel comfortable handling.

Now, to give you context on the preservice teachers taking this course: Students are in a first semester course, Effective Teaching & Classroom Management, designed for secondary students in an NCATE, state-approved program (in the fall) or alternative certification students (fall and spring). Students do NOT have a strong background in planning instructional lessons or in thinking about classroom management. Students come into this semester with a mentality of being a consumer of education and we are making that transition to being a producer/facilitator of educational learning experiences. All have a BA/BS in an academic field. None have formal education in education and very few earned a minor in education at the undergraduate level.

What are some additional resources to help understand the theories underlying simSchool?

Posted

May 16, 2006

by Dr.G
Categories: Play to Learn

Here are three of the several theories that form the framework of simSchool:

Five Factor Model

Big Five

Circumplex Interpersonal Theory Model

Interpersonal
Complementarity
Circumplex graphic

Myers-Briggs Type Indicators

http://www.teamtechnology.co.uk/tt/t-articl/mb-simpl.htm
http://www.humanmetrics.com/cgi-win/jungtype.htm
http://en.wikipedia.org/wiki/Myers-Briggs_Type_Indicator

Sims Glossary

Posted

April 26, 2006

by Dr.G
Categories: Play to Learn

Clark Aldrich has been working to pull together a glossary of terms used in simulation research and development. Here is the address to his latest posting. Enjoy!

Sims Glossary

Is an adult version coming?

Posted

March 5, 2006

by Dr.G
Categories: General Comments

The following came in via email:
———–
Greetings. I was delighted to see someone had put to test something I have been thinking about for some time now. I design elearning mostly for medical education and instructor training. I have been looking for a social simulation authoring environment for teaching and coaching trainers primarily working in the public safety community, emergency medical services, fire services, etc. This was exactly what I envisioned as a social simulation around classroom management. Are there any plans to develop an adult based simulation model?
————

Great to hear from you. Could I post this into our blog?

The psychological model underlying the kids is an adult learning model and the framework for representing knowledge and personality is highly flexible…so the main challenge is just drawing adult bodies for the chairs and providing any new “classroom or boardroom” context. Ideally, we shuld probably move it into a 3D game-like interface someday to make thedse kinds of changes easier and more dynamic…but we have to locate funding to do that big of a shift.

How do you make sense out of the instructional model that underlies simSchool?

Posted

March 3, 2006

by Melanie
Categories: Play to Learn

Your simStudents’ initial academic and personality characteristics play into how they react to the tasks and types of conversational exchanges that you select. simStudent characteristics, found in the student profiles on the classroom laptop, are based on settings for academic experience and the Big Five Personality Characteristics - Intellectual openness, Extroversion, Agreeableness, Persistence, Emotional stability. When you give a task to your simStudent, his/her characteristics work collectively along the following dimensions: 1. Your simStudent’s level of capacity to do the task and 2. Feelings of affiliation, familiarity and comfort with a task and these produce 3. Academic growth, maintenance or decline.”

A specific example will demonstrate how this works. In the class of 5, Jay is only going to do well with task 13 and 16…and will do medium well with 4,5,6,10, 19 , 20 and will go downhill with everything else. We can see this result right in the help file
http://simschool.net/help/how.php?id=2 at the bottom of the page. So we could suggest that the whole class be given 14 - create a graphic, but then give 13 or 16 to Jay - for up to 40 iterations (20 minutes of classtime). This will be a successful 20 minutes even if the gamer teacher says nothing to anyone.

Try this out and then take a look at the ending chart to see the results on Jay’s academic line and his other characteristics which related to affiliation and comfort.

simSchool goes “live” on March 1

Posted

March 2, 2006

by Dr.G
Categories: SITE 2006, Play to Learn

Hooray! simSchool - the game of teaching - went live on March 1. The sign-up page for the free and advanced versions of the game is at: my simSchools

The help files have lots of clues about how to win at the game of teaching in simSchool - and it’s a bit trickier than you might think, especially with the 18 student classroom. Wow. Have fun and please be in touch with us about your game playing and teaching experience. We’d love to co-author with you, help you with your research, and co-develop new teaching scenarios for the basic game platform.

Play to Learn!

Comments from pilots

Posted

February 9, 2006

by Dr.G
Categories: Play to Learn

In January and February 2006, a group of brave folks piloted simSchool on its second voyage. We’re hoping that some of them will get to this blog and talk about their experience, what they think of the idea of the game, and what playing was like (yep…the good, the bad, and the frustratin’ too). Thanks to all who filled out pre and post surveys. We’ll be publishing the findings from this initial round.

You have all helped us get ready for the public launch on March 1, 2006.

Thank you, thank you…a thousand times.

Grow your own “about teaching” resources

Posted

December 16, 2005

by Dr.G
Categories: Play to Learn

simSchool has an online collection of resources that are free to use, free to all, and open for you to contribute web resources, your own research and writings, and your personal information if you want others to find you in connection with games and simulations in education…or teaching…or helping others learn to teach.

simSchool Resources is a work in progress. It uses an open source program called Leeber to store, catalogue and manage electronic resources, and acts as a peer reviewed publication site. When you nominate something to go into the site, it first goes to editors who review the suggestion and accept or reject it. As you use the site, it remembers what you like and tend to use, and sends similar things to you for your consideration when accessing the site.

If you teach, or teach teachers, we hope you’ll find the resources helpful. We’re open to new editors joining in the effort, and always welcome suggestions to improve things.

Secrets of teaching in simSchool

Posted

December 13, 2005

by Dr.G
Categories: Play to Learn

Hello world. I’m David Gibson, one of the creators of simSchool. I’d be glad to offer insights, opinions and hints about teaching - how the game is structured - OR - how real world teaching is like and is different from simSchool teaching. The discussion from here can roam wherever you like. I’ll look forward to hearing from you.

Greetings to all our simSchool Friendz…

Posted

November 23, 2005

by Administrator
Categories: SITE 2006

We have recently received word that both our paper and our poster session were accepted at SITE 2006 in Orlando Florida, March 20 - 24, 2006. Come visit us at our poster session to get a tour of simSchool and a chance to play with simSchool…assign tasks to students and see the resulting impact of your decisions on your simStudents’ learning. During our paper presentation, we will talk about simSchool’s latest features and bring you up to date on our pilot trials with preservice students.